Arkham Horror

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Arkham Horror

The end is near! We are in 1926. In the city of Arkham, Massachusetts. In the most unsuspected corners of the city portals are opened to places more conceived by a diabolical imagination. From the portals appear the most horrible creatures that lurk behind the corners, on the other side of the door, in your own room. But this is only the beginni...

The end is near! We are in 1926. In the city of Arkham, Massachusetts. In the most unsuspected corners of the city portals are opened to places more conceived by a diabolical imagination. From the portals appear the most horrible creatures that lurk behind the corners, on the other side of the door, in your own room. But this is only the beginning.

It seems like an unequal struggle: you and other researchers will have to decipher the mysteries of the Myths and use all your abilities, weapons and spells to try to stop something that even you can not conceive at all. You only know that you do not want it to happen. Lovecraft in its purest form.

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Arkham Horror

Arkham Horror

The end is near! We are in 1926. In the city of Arkham, Massachusetts. In the most unsuspected corners of the city portals are opened to places more conceived by a diabolical imagination. From the portals appear the most horrible creatures that lurk behind the corners, on the other side of the door, in your own room. But this is only the beginning.

It seems like an unequal struggle: you and other researchers will have to decipher the mysteries of the Myths and use all your abilities, weapons and spells to try to stop something that even you can not conceive at all. You only know that you do not want it to happen. Lovecraft in its purest form.

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