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The end is near! We are in 1926. In the city of Arkham, Massachusetts. In the most unsuspected corners of the city portals are opened to places more conceived by a diabolical imagination. From the portals appear the most horrible creatures that lurk behind the corners, on the other side of the door, in your own room. But this is only the beginni...
The end is near! We are in 1926. In the city of Arkham, Massachusetts. In the most unsuspected corners of the city portals are opened to places more conceived by a diabolical imagination. From the portals appear the most horrible creatures that lurk behind the corners, on the other side of the door, in your own room. But this is only the beginning.
It seems like an unequal struggle: you and other researchers will have to decipher the mysteries of the Myths and use all your abilities, weapons and spells to try to stop something that even you can not conceive at all. You only know that you do not want it to happen. Lovecraft in its purest form.
In the wondrous lands of all of Earth’s dreams, there exists a fiction so real it may as well be fact. Only those...
There is a hidden realm outside the world of the waking: a realm of whimsy, imagination, and nightmares. After occult...
Gamegenic presents the first official premium deck box designed specifically for fans of Arkham Horror: The Card...
Gamegenic presents the first official premium deck box designed specifically for fans of Arkham Horror: The Card...
Gamegenic presents the first official premium deck box designed specifically for fans of Arkham Horror: The Card...
Gamegenic presents the first official premium deck box designed specifically for fans of Arkham Horror: The Card...
Gamegenic presents the first official premium deck box designed specifically for fans of Arkham Horror: The Card...
Gamegenic presents the first official premium deck box designed specifically for fans of Arkham Horror: The Card...
“Then I saw those ravines and slopes with my own eyes, and it no longer surprised me that they were surrounded by a...
Whether from the depths of the earth or the infinite cosmos, unknown terrors can appear without warning. Unspeakable...
Whether from the depths of the earth or the infinite cosmos, unknown terrors can appear without warning. Unspeakable...
When renowned botanist Dr. Rosa Marquez receives a strange sample from the secluded and mysterious Hemlock Isle, her...
When one reporter's sensational news about a series of savage killings fails to make its way into the Arkham...
In secret and forbidden ruins buried in the uncharted places of the world, there hide ancient relics humanity was...
We think we know the history of the Earth, but there are secrets that lie beyond our ken and truths that threaten to...
The Forgotten Age Investigator Expansion for Arkham Horror: The Deck contains five investigators and all player cards...
In the Forgotten Ages campaign expansion for Arkham Horror: The Card Game, investigators embark on an expedition to...
“...only after entering Arkham College did he begin to associate his mathematical knowledge with the fantastic...
"Behind it all crouched the lacerating and musty horror of the ancient city and of the execrable garret where he...
A casino in Monte Carlo is twisting luck in its favor, gaining massive wealth but also endangering its patrons. You...
“When they saw that they could not prevent my journey, the citizens of Binger sadly did what they could to equip me.”...
Arkham Horror
The end is near! We are in 1926. In the city of Arkham, Massachusetts. In the most unsuspected corners of the city portals are opened to places more conceived by a diabolical imagination. From the portals appear the most horrible creatures that lurk behind the corners, on the other side of the door, in your own room. But this is only the beginning.
It seems like an unequal struggle: you and other researchers will have to decipher the mysteries of the Myths and use all your abilities, weapons and spells to try to stop something that even you can not conceive at all. You only know that you do not want it to happen. Lovecraft in its purest form.