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    7 Wonders

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    7 Wonders

    2011 Game of the Year finalist is dynamic, entertaining and attractive. It presents beautiful illustrations on the boards and letters. Game without much difficulty in which you have to create a civilization throughout the Ages I, II and III. The objective is to get more victory points at the end of the game, and for this, each player receives ca...

    2011 Game of the Year finalist is dynamic, entertaining and attractive. It presents beautiful illustrations on the boards and letters. Game without much difficulty in which you have to create a civilization throughout the Ages I, II and III. The objective is to get more victory points at the end of the game, and for this, each player receives cards with which he can improve his marvel, build buildings or get coins. Being a military power is imperative to be the winner.

    The random designates the board of the Wonder with which you are going to play, anyone will like you, all have some sublime designs, you will have no preference for any. With your Wonder on the table, the purpose is to create a civilization that makes you accumulate more points of victory than your opponents. The counting is done at the end of each Era, and the secret to winning is to have several strategies and use the most effective in each moment.

    Time begins to advance, you are in Era I with 7 starting cards and 3 coins, so choose one of the cards, as well as the rest of the players, to improve your marvel, build a library or trade or expand Your resources. If no option of the above interests you, you can always discard the card in exchange for coins.

    The problem is the lack of resources to progress? You have neighboring cities to your left and to your right, take advantage of your resources, you can buy those you do not generate, do not forget an important fact: you can not deny with the delivery of a pair of coins.


    Era I concludes and it is time to count the points of each player. A construction always has value, but you will get more score if you have more military buildings than your neighbors because you get more victory points, if you have less, you receive them defeat. In Eras II and III dynamics continue the same, just keep in mind that the constructions are complicated, you need more resources and the military buildings are worth more, and you know that the military force makes you arrive with more victory points in the end.

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    7 Wonders

    7 Wonders

    2011 Game of the Year finalist is dynamic, entertaining and attractive. It presents beautiful illustrations on the boards and letters. Game without much difficulty in which you have to create a civilization throughout the Ages I, II and III. The objective is to get more victory points at the end of the game, and for this, each player receives cards with which he can improve his marvel, build buildings or get coins. Being a military power is imperative to be the winner.

    The random designates the board of the Wonder with which you are going to play, anyone will like you, all have some sublime designs, you will have no preference for any. With your Wonder on the table, the purpose is to create a civilization that makes you accumulate more points of victory than your opponents. The counting is done at the end of each Era, and the secret to winning is to have several strategies and use the most effective in each moment.

    Time begins to advance, you are in Era I with 7 starting cards and 3 coins, so choose one of the cards, as well as the rest of the players, to improve your marvel, build a library or trade or expand Your resources. If no option of the above interests you, you can always discard the card in exchange for coins.

    The problem is the lack of resources to progress? You have neighboring cities to your left and to your right, take advantage of your resources, you can buy those you do not generate, do not forget an important fact: you can not deny with the delivery of a pair of coins.


    Era I concludes and it is time to count the points of each player. A construction always has value, but you will get more score if you have more military buildings than your neighbors because you get more victory points, if you have less, you receive them defeat. In Eras II and III dynamics continue the same, just keep in mind that the constructions are complicated, you need more resources and the military buildings are worth more, and you know that the military force makes you arrive with more victory points in the end.