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Your ships will be put to the test by new adventures, and if your...
Welcome to the Isle of Trains, where you are the conductor, and...
Pagan: Beyond the Palisades is the first expansion for Pagan: Fate of...
2011 Game of the Year finalist is dynamic, entertaining and attractive. It presents beautiful illustrations on the boards and letters. Game without much difficulty in which you have to create a civilization throughout the Ages I, II and III. The objective is to get more victory points at the end of the game, and for this, each player receives ca...
2011 Game of the Year finalist is dynamic, entertaining and attractive. It presents beautiful illustrations on the boards and letters. Game without much difficulty in which you have to create a civilization throughout the Ages I, II and III. The objective is to get more victory points at the end of the game, and for this, each player receives cards with which he can improve his marvel, build buildings or get coins. Being a military power is imperative to be the winner.
The random designates the board of the Wonder with which you are going to play, anyone will like you, all have some sublime designs, you will have no preference for any. With your Wonder on the table, the purpose is to create a civilization that makes you accumulate more points of victory than your opponents. The counting is done at the end of each Era, and the secret to winning is to have several strategies and use the most effective in each moment.
Time begins to advance, you are in Era I with 7 starting cards and 3 coins, so choose one of the cards, as well as the rest of the players, to improve your marvel, build a library or trade or expand Your resources. If no option of the above interests you, you can always discard the card in exchange for coins.
The problem is the lack of resources to progress? You have neighboring cities to your left and to your right, take advantage of your resources, you can buy those you do not generate, do not forget an important fact: you can not deny with the delivery of a pair of coins.
Era I concludes and it is time to count the points of each player. A construction always has value, but you will get more score if you have more military buildings than your neighbors because you get more victory points, if you have less, you receive them defeat. In Eras II and III dynamics continue the same, just keep in mind that the constructions are complicated, you need more resources and the military buildings are worth more, and you know that the military force makes you arrive with more victory points in the end.
With this expansion of 7 Wonders you will build collective buildings with which you will obtain benefits....
The boardgame which has won the most awards worldwide gets a new look! After having won 30 awards worldwide, sold...
In the family game 7 Wonders Architects, each player builds a wonder of the ancient world. Players collect resources...
Build a wonder so great it will never be forgotten and go down in history.7 Wonders Architects is a fast game, with...
In the dark alleys of your city gold is dealt with, alliances are forged and secrets are revealed.Your power reaches...
At the core of your city, there are exceptional men and women who serve as inspiration to your citizens and who will...
As decisions are made in the Senate that will shape the fate of civilization, the conspirators plot around the street...
2011 Game of the Year finalist is dynamic, entertaining and attractive. It presents beautiful illustrations on the...
Get the favor of the gods or suffer their wrath!Thanks to the power of the gods of the pantheon you will change the...
Leaders is an expansion for 7 Wonders that introduces in the game to famous personages that offer different...
Far from the luxury of the palaces, in the dark alleys, gold changes hands, shares information, forge alliances and...
Build the Great Wall, placed the sacred stones of Stonehenge, embalm your leaders in the gloom of Abu Simbel and...
All the civilizations look towards the horizon, where the majestic Tower of Babel begins to rise, little by little,...
7 Wonders
2011 Game of the Year finalist is dynamic, entertaining and attractive. It presents beautiful illustrations on the boards and letters. Game without much difficulty in which you have to create a civilization throughout the Ages I, II and III. The objective is to get more victory points at the end of the game, and for this, each player receives cards with which he can improve his marvel, build buildings or get coins. Being a military power is imperative to be the winner.
The random designates the board of the Wonder with which you are going to play, anyone will like you, all have some sublime designs, you will have no preference for any. With your Wonder on the table, the purpose is to create a civilization that makes you accumulate more points of victory than your opponents. The counting is done at the end of each Era, and the secret to winning is to have several strategies and use the most effective in each moment.
Time begins to advance, you are in Era I with 7 starting cards and 3 coins, so choose one of the cards, as well as the rest of the players, to improve your marvel, build a library or trade or expand Your resources. If no option of the above interests you, you can always discard the card in exchange for coins.
The problem is the lack of resources to progress? You have neighboring cities to your left and to your right, take advantage of your resources, you can buy those you do not generate, do not forget an important fact: you can not deny with the delivery of a pair of coins.
Era I concludes and it is time to count the points of each player. A construction always has value, but you will get more score if you have more military buildings than your neighbors because you get more victory points, if you have less, you receive them defeat. In Eras II and III dynamics continue the same, just keep in mind that the constructions are complicated, you need more resources and the military buildings are worth more, and you know that the military force makes you arrive with more victory points in the end.