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Leningrad'41 KS edition View larger

Leningrad'41 KS edition

vLenin41

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80,00 €

tax incl.

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Leningrad '41 is a complete set, including a large full color map on heavy cardstock, 62cm x 84cm. Units are represented by 110 colorful, precision-cut wooden blocks and 124 PVC stickers. In addition, there are more than 100 other wooden pieces that are used for initiative, bombers, defensive positions, game information, etc. The game box includes 2 lightly laminated player's guides and information and assembly guides for the full campaign game and three shorter scenarios. The game is most easily set up for two players, although combinations of three or four players also work.

When most people think of Leningrad in World War II, it is the long siege that comes to mind. But the best opportunity for the Axis to capture the city really occurred in the first months of the campaign. And the capture of Leningrad would have made a big difference in the outcome of the war. You command the mighty forces of Germany, Finland, and the Soviet Union, from July to December 1941.

Can you change history?

LENINGRAD '41 gives both players a range of challenging decisions...every impulse of every turn. Wooden blocks and colored PVC stickers represent your troops and command structure, providing both easy accounting of unit strength and abilities, and a "fog of war" that forces players to take decisions without knowing more than a commander ever knows.

Product Information

Leningrad '41 is a complete game, including a large full color map on heavy card stock , 62cm x 84cm.

Units are represented by 110 colorful, precisely cut wooden blocks and 124 PVC stickers. In addition, there are over 100 other wooden pieces that are used for initiative, bombers, defensive positions, game information, etc.

The game box includes 2 lightly laminated player guides and player guides. information and setup for the full game of the campaign and three shorter scenarios.

Playtime varies between 2 hours for the Campaign and 1 hour for the shorter scenario.

/>The game is most easily set up for two players, although combinations of three or four players also work. The "Fog of War" may seem like it makes solitaire difficult, but players tell us that the game is still very interesting "alone" and gives them a chance to explore different strategies.
Historical Situation

LENINGRAD '41 picks up right after the big tank battle at Raseiniai where the Germans encountered the heavy KV tanks for the first time, but the Soviets showed that lack of air cover could wreck the main tank formations. The Germans have Riga and two Daugava river bridgeheads and are ready to invest in the Baltic Republic and finish off Leningrad. To make matters worse, the Finns move to reclaim the land they lost in the Winter War, but will they go further?

What happens here could change everything!

Leningrad not only had a great symbolic value for the morale of the USSR, but also had important factories and was the main base of the Soviet Baltic fleet. In addition, the Murmansk area is an important route for Loan Aid. And all these factors are reflected in the game!

Victory or defeat will tip the balance of power on the Eastern Front!

You decide!

The chaos reflected in the starting positions.

While the Soviets retreated, the rapid German advance has also disturbed their organization. Both armies are in chaos and the game captures this with its initial setup.

The map has positions for the starting units, but in most cases, it is not fully defined which units will go exactly on a place, which is randomly determined. The owning player will know (after setup) but their opponent won't. This means that no two games will ever be set up exactly the same way (and it means that there will never be a "perfect" or "optimal" first move for someone to discover and use over and over again). In the same way, most reinforcements enter the game randomly, through a pool of tokens.

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