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300: Tierra y Agua View larger

300: Tierra y Agua

DRI00300ESP

0634438101499

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25,00 €

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Formas de pago disponibles en Turol Games

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In 300: Land and Water we will take command of the armies and fleets of one of the factions that fought in various campaigns during the Persian Wars between 490 BC and 449 BC. How to play?Each player chooses to be Persian or Greek. We will be able to play a maximum of 5 rounds or military campaigns, although historically there were 4. Each of the Campaigns has the following phases: Preparation PhaseEach player, starting with the Persian, will be able to acquire resources based on their purchasing power: armies, fleets , letters or, in the case of being Persian, build a pontoon bridge. The Persian will have practically double the resources, but a lower combat capacity, as well as the need to invade the opponent. Operations PhaseIt is the most important phase of the campaign, in which the actions of each player will alternate, or even "passing". In the event that both

Players wish to “pass” in consecutive turns, this phase will end. Each action is played by means of a card, either by playing its event or by spending it to be able to carry out a troop movement. In some cases the events are associated with characters, in which case they will be of a single use for the entire game, since they run out. Supply Phase We will have the possibility of saving cards for the next turn, although only 1 for the Persian player and with penalty on the resources you will have in the next campaign. We must also check 2 things: Lines of communications: we must make sure that they exist towards our important cities, or we will lose those armies. Supplies: We will eliminate all armies or fleets that we cannot supply, although the Persian does not have any limits in its two important cities. Scoring Phase In which we will count the cities of each side, with the two important cities we started with being worth 2 points and 1 point for the rest. The difference between both scores will be what is transferred to the general score bar of the game. End of the game The player who has the most points at the end of the fifth campaign, or who conquers the 2 c, wins.
LanguageSpanish

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