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Already recovered after their times of hardship, and to a large pressure Daqan Gentlemen, Nerekhall City reaffirms its statement: "Corruption is over." But there are dark forces gathering in hidden corners of the city. Get ready for the day coming soon in which Nerekhall, baronies and all Terrinoth tremble at his power.
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Recommended product for over 14 years.
Playing time: 90 minutes
Players: 2 to 5 players
It requires the base game Descent: Journeys in the Dark to play.
An unseen evil is stirred under a city trying to escape his past
And recovered after their times of hardship, and to a large pressure Daqan Gentlemen, Nerekhall City reaffirms its statement: "Corruption is over." But there are dark forces gathering in hidden corners of the city. Get ready for the day coming soon in which Nerekhall, baronies and all Terrinoth tremble at his power.
The Shadow Nerekhall is an expansion for Descent: Journeys in the Dark (second edition) presenting a new campaign for players. This expansion includes new heroes, monsters, classes and more.
Set in the heart of Terrinoth, the campaign "The Shadow of Nerekhall" takes players to an account of darkness, betrayal and the efforts of a city to root out the corruption of his past and present.
With 16 plastic miniatures, pieces of board 46 made more than 100 cards and more, Nerekhall The Shadow is the perfect addition to your collection of Descent: Journeys in the Dark (second edition)!
Regulation / Adventure Guide 48 pages
4 plastic miniatures Hero
12 thumbnails plastic monster
2 dice Green Power
4 mounting plastic
4 sheets of hero
45 letters of Class
21 letters Store
4 cards of State
3 cards Relic
9 cards corrupted Citizen
12 cards Overlord
8 cards Monster
8 cards of Lieutenant
10 cards Event City
46 pieces of board
4 records Hero
Song 2 records
4 records Rake
4 records of Lieutenant
Image 4 records
Objective 6 records
5 records of State
1 record dark Alma Family
3 records Influence
|Recommended minimum age||+14|
|Game time||60 min. approx.|
|Nº of players||2-5|