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EDGFU10
9788415889144
Edge Entertainment
Australia does not have a single power grid. Only in the most populated, mainly in the Southeast
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Australia does not have a single power grid. Only in the most populated, mainly in the Southeast, regions several cities are connected together. Because of this, players can connect any city paying the highest cost. Australia does not use uranium for energy production, but draws large quantities to sell to other countries. A completely new element for even the most experienced players High Voltage!
The Indian Subcontinent is in constant danger of massive power outages if the players build their power grids too fast. In addition, players must buy their resources in a market with limited resources, which does not always guarantee sufficient resources for all players. Power plants use manure and garbage are inefficient, so they need an additional resource waste to produce electricity.
To play High Voltage: Australia / Indian Subcontinent, a copy of High Voltage basic game is needed.
The rules for play are the same as High Voltage, except for those included in this expansion. Each board provides changes to the original rules.
Author: Friedemann Friese
Illustrations: Maura Kalusky
Recommended minimum age | +12 |
Game time | 120 min. approx. |
Language | Spanish |
Nº of players | 2-6 |
Game type | Strategy |
Difficulty | Medium |
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