CARD GAMES

Dynamite, fun card game where laughter is assured View larger

Dynamite

ENVÍO EN 8-10 DÍAS*

PENDIENTE DE REPOSICIÓN

LastLevel

BGDINAMITA

Fun card game where laughter is assured

More details

By buying this product you can collect up to 1 loyalty point. Your cart will total 1 point that can be converted into a voucher of 0,10 €.


13,65 €

tax incl.

Formas de pago disponibles en Turol Games

Add to wishlist

More info

Dynamite is the fast and explosive card game where laughter and pique are secured.

Avoid exploding with amazing combos!

Explode other players!

Will Dina explode you or will you turn her down with Mita?


Details:

    
Suitable for Daltonic
    
Recommended Age: 7+
    
Approximate Duration: 15 min
    
Number of players: 2 - 8

Content:

    
110 Cards
        
64x Lyrics D-I-N-A-M-I-T-A
            
2x each letter x each color
        
40x Activity Cards
            
8x Dina (2x color)
            
8x Mita (2x color)
            
8x ± 2 (2x color)
            
8x Change Direction (2x color)
            
8x Prohibited Throw (2x color)
        
4x Wild Cards
        
2x Detonators


Goals:

In Dynamite the game there are two possible goals to win the game.

    
Be the first to run out of cards.
    
Form the word "Dynamite" in the hand.

Attention! If you end your turn with 14 cards in your hand you lose the game.

Preparation of the game:

    
The deck is mixed and 6 cards are dealt (face-down) to each player.
    
Place the rest of the deck (mouth-down) to form the pile of stealing.
    
The first card of the steal pile is flipped over, until a letter appears (the others are shuffled again), and placed in the middle thus forming the discard pile.

Game Turn:

    
If you have DINA in hand you must play it.

On your turn you can do one of the following:

    
Steal a letter from the pile of stealing.
    
Draw a card from the robor pile and play a card in the discard pile.
    
Play a card in the discard pile.

Important: To play a card, it must be the same card or match the color / symbol with the last card visible in the discard pile.

At the end of one of the options the turn passes to the next player.

Mandatory

If someone asks you, you must say how many cards you have in your hand.

You can only play a card when it corresponds to the color / symbol or the same type of card.

If you have DINA in the hand at the beginning of the turn, you have to play it.

You can only stop DINA with MITA (of any color)

Letters of Letters

D-I-N-A-M-I-T-A: Use the letters to form the word DYNAMITE regardless of the color of each letter.

 

Activity Cards

± 2: The player who draws the card chooses to add or subtract cards to the next player.

    
Add: The next player draws 2 cards.
    
Subtract: The next player discards 2 cards at random.

    
Important: This card is cumulative.

Change of direction / Change of position: Change the direction of the turns (clockwise / counterclockwise) or exchange the position with another player.

Prohibited single / double throw: Decide and prohibit the next or next player's next turn.

DINA: When it appears it must be lowered to the table, in front of you. At the beginning of your turn you should flip a card from the steal pile. If the color of the card coincides with the color of DINA, it explodes (discards DINA) and you take all of the +1 accumulated cards from the steal pile. If it does not match it accumulates and passes to the next player.

MITA: The only card that can deactivate the powerful DINA. Use this card to wet all the dynamite and it does not explode. Any MITA color deactivates any DINA color. You can not play to turn off a DINA that has lowered that turn.

Card Change / Hand Switch: Decide between exchanging your hand with another player or give him the card you want and randomly pick one of your hand.

Wildcard: Transforms into any other card (activity or letter) of the game. Except in Detonator.

 

Special Letters

Detonator: At the beginning of the game you have the effect you want (it will be the same for all players during the game). Find ideas for possible effects here.

Extras / Mini Games / Match Types

Headings: The best! Win the best of X matches (x: 3, 5, 7 ..)

By score: Only one can be left! The one that reaches X points loses (x: 200, 300, 400 ...).

    
DINA and MITA = 0 points
    
Detonator = 0 points
    
Lyrics = 10 points
    
Activity Cards = 15 points
    
Joker = 20 points

In pairs: Cooperative! You can play the other two modes (games or score) and you can help win your partner, making him discard or add cards. (The disposition of the players when playing in pairs is interspersed, eg 1A 1B 2A 2B ...)

Dynamite game is adapted for color blind.




Manufacturer: SIMILING GOBLIN
Number of players: 2-6
Duration: 15
Minimum Age: 7
Spanish Language

30 other products in the same category:

Formas de pago Turol Games