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Letters from the abyss. From the first letter: \"...I went in. Behind a rough table and overturned shelves full of little jars, dried herbs, and yellowed pages with something scribbled on them, was an old trunk. I opened it. Inside, on top of a pile of leather clothes, I found a book. I picked it up and saw that it had thick hard leather covers, handmade. On the back were some words inscribed, perhaps the title: De Profundis. I opened the heavy covers. At first sight I thought it was a diary. But as I flipped through the thick, letter-filled pages I saw numerous tables, strange formulas, and symbols. It was a game. Someone had lived in that cabin in the middle of woods and swamps, near the eastern border of Poland, creating something incomprehensible. A hermit cut off from the rest of the world, even from the rudimentary life of the nearest village, had been writing something he called De Profundis. What kind of madman had he been? Would the same voice accompany him in his work? me has drawn to the swamps? I did not know if this was not a dream, holding the insane manuscript in my hands, I trembled with a mixture of doubt and astonishment.\"""" Do you know your own mind well? Games within games and worlds within worlds: terror lurks behind the corners of our everyday existence and stories of fears beyond imagination come to us in the form of letters written by strangers. De Profundis is a revelation in the gaming world, a return to the noble roots of horror with a completely new style of gameplay. Share your experiences with others and discover, by reading, how their descriptions intertwine in a tapestry of psychological terror, in a web that spans the entire world and that will trap you hopelessly. De Profundis is an innovative role-playing game without a Game Director, set in the present day or in the 1920s, in the style of HP Lovecraft. It can be played alone or in a group. Written in an atmospheric and absorbing style, this book contains all the information you need to enter the haunting world of the game, as well as descriptions of psychodrama techniques for role-playing. This game is intended for mentally stable adults. It is not a product for Call of Cthulhu®."""