RPG

Reduced price! Dune: Adventures in the Imperium - Core Rulebook Standard Edition (English) View larger

Dune: Adventures in the Imperium - Core Rulebook Standard Edition (English)

ENVÍO EN 8-10 DÍAS*

Modiphius Entertainment

English

MUH052162

9781912743599

No reward points for this product because there's already a discount.


57,00 €

tax incl.

-5%

60,00 € tax incl.

Formas de pago disponibles en Turol Games

Add to wishlist

More info

ARRAKIS. DUNE. DESERT PLANET. The Dune: Adventures in the Imperium roleplaying game takes you into - far future beyond anything you have imagined, where fear is the mind killer so be sure to keep your wits about you. The Imperium is - place of deadly duels, feudal politics, and mysterious abilities, noble Houses politic constantly for power, influence, and vengeance in - universe where - blade can change the fortunes of millions. Build your House, carve your place in the universe or rebuild an ancient lineage and fight for the Imperial throne.
- Take your characters on - journey through the storied worlds of Frank Herbert's sci-fi masterpiece, inhabit elite agents working for noble Houses where Mentats, Swordmasters, Spies, Bene Gesserit Sisters, Devious Advisors, or even desert Fremen join together to follow your banner.
- Whoever you choose to be, remember that those that control the spice control the universe.
- The Dune: Adventures in the Imperium core rulebook contains:
- Everything you need to create your own stories of intrigue and adventure on the sands of Arrakis as agents of - powerful noble House.
- A brand new version of the 2d20 System adapted specially for the Dune Universe.
- An extensive look at the Imperium, its society, factions, history, technology, culture, faith and more.
- Guidelines for novice and experienced gamemasters on how to run Dune-themed adventures and campaigns of intrigue and adventure for the elite agents of - noble House.
- Rules for creating - noble House of your own, from House Minor to Major House, detailing its holdings, areas of expertise and agenda.
- Systems for architect play, where you become the puppet masters, moving agents to your designs to serve your House.
- An introductory adventure designed to quickly get you and your fellow players involved in the byzantine plots of the Imperium on Arrakis.

30 other products in the same category:

Formas de pago Turol Games