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Hidden Corp. consists of four adventures distributed in two books or modules, each of which has two of them. This is the first of them. The world in which it takes place is something «alternative», since in it historical characters can be intermingled with some of literary or cinematographic fiction. The general idea is not that it is very original, we know, because if you pick up any book or comic of the so-called pulp, you will find this kind of story in most of its pages. One only has to think of the typical Edgard Rice Burroughs films starring the adventure character John Carter, or even In the Heart of the Earth, The Land Time Forgot and The People of Lost Time, in those of H. G. Wells—The War of the worlds, for example—or in those of H. P. Lovecraft himself—Cthulhu Mythos, among others—. And, if you push us, we should also mention the penny dreadfuls, popular and cheap serials written during the 19th century in the United Kingdom. In addition, there are movies and television series with similar themes, such as the Indiana Jones film series or The Mummy trilogy, the funny versions of the Burroughs novels, starring actor Doug McClure, or the Penny Dreadfuls series. Leaving aside the issue of originality, the author has created the games and, as we said before, shortly after molded them with the rules of the Pulp Cthulhu game system, even taking the license that initially the heroes belonged to the headquarters of the Vanguard Club, located in Arkham, Massachusetts. He left them with the explosive mixture that each module or adventure has: the well-known cosmic horror, mysterious secret organizations, action in the search for biblical or historical objects and, of course, the Nazis. So, if what you are looking for is what we have just explained to you, think no more: with this book you will have a good time, whether you referee or play. This campaign is designed to be played as if it were a typical adventure or action movie or book. If you liked the movies or books that we have mentioned before, as well as those with adventures from the thirties, forties and fifties of the last century, such as The Secret of the Incas or King Solomon's Mines, or the novels The Lost World, by Arthur Conan Doyle, The Time Machine, by H. G. Wells or some of Jules Verne, this is your game and this is your game. Pulp Cthulhu has all of that and much more. And without being exactly like them, this campaign perfectly combines that atmosphere of adventure, action, mystery, horror and terror, to make both the player and you, the future Guardian, have a great time.