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In the first decades of the 20th century, a force of raw imagination known as the Wacky draws the brightest and most sensitive minds among artists and scientists to battle its nemesis: the Grey, an opposing power that seeks to deprive creativity, illusion, and freedom. will to Humanity. At the Residencias de Estudiantes y de Señoritas de Madrid, a group of gentlemen and ladies promise to do everything possible to make imagination prevail. They are the League of Quirky Gentlemen (and Ladies!) and this book is a gateway to their adventures. In The League of Quirky Gentlemen (and Ladies!) you will find: A complete role-playing game with a simple game system that uses six-sided dice. Three game eras in which to develop your adventures: the precursor period, the zenith era and the twilight stage. A complete description of the League and its main meeting places, including the Residencia de Estudiantes, the Residencia de Señoritas and up to thirty places throughout Spain. More than forty historical figures to use as protagonists, antagonists or secondary characters, including Carmen Conde, Luis Buñuel, María de Maeztu, Maruja Mallo, Salvador Dalí, Federico García Lorca and many others. A complete chapter aimed at the person who works as a demiurge with advice applicable to both this and other role-playing games. Three complete adventures and several adventure ideas to play games right away. And many wacky things!