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03/11/2257, 0347. Incident report from Commissioner Pandora Kilgore, leader of patrol Alpha-07, Elysium I. Operation in the Depths, Cenizario sector. Possible sabotage at the Garpenberg-15 mining facility. Guilty identified and punished. Good performance by commissioners Walburg and Fortescue. Commissioner Morningstar has shown suspicious behavior, investigation recommended. The unity between Houses is the basis on which Champs Elysées is based. Tradition, resolution, value! When humanity fell, four powerful industrial and financial dynasties formed an alliance called the Elysian Fields, named for the eternal spring meadows of Greek mythology. Deep in the rock they built an enclave called Elysium I to withstand the long nuclear winter. Now, generations later, Elysium I is a golden cage, a lonely outpost in a sea of silent destruction. Fear and suspicion grow unchecked and the four Houses desperately fight to control the few remaining resources. In response to the rise of civil unrest, a body of judicators has been established to preserve law and order. Your duty as a judge is to investigate all crimes. But don't forget that, above all, your loyalty is to your family. When humanity steps back onto the surface, your House will be the one to lead the way to a new dawn. Mutant: Elysium is the third major expansion to the acclaimed role-playing game Mutant: Year Zero, although it can be used independently. This game tells the origin of the humans of the enclaves, who consider themselves the last champions of human civilization. Warburg, Fortescue, Morningstar and Kilgore are the four Houses fighting for hegemony in Elysium I, oblivious to the growing power that threatens to end their reign forever. Content: - New rules for creating and playing with enclave humans, including their networks with rich and powerful allies. This book contains all the rules you need to play. - A detailed description of Elysium I, the mother of all the Champs Elysées enclaves. Includes a full color map. - Guardians of the Fall, a campaign that includes rules that allow players to control the four Houses of the enclave. A summary of how humans in the enclaves can adapt to life in the Zone and join the mutants, animals and robots of Mutant: Year Zero, Mutant: Genlab Alpha and Mutant: Mechatron.