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Gangster's Dilemma - Everything for the Boss
3 - 7 players / from 9 years / playing time about 45 minutes
The game is in English.
A game by Adrian Adamescu and Daryl Andrews - Artwork by Kwanchai Moriya
In Gangster's Dilemma you are a gangster who must fulfill the demands of your boss. Each round, you'll head into one of the hotspots of the city hoping to evade the cops, avoid other thugs, and snag art, jewels, gin, and cash. But the cops are constantly on patrol, searching the city's hotspots. If you get caught in the presence of another gangster, you face a dilemma: do you pay bribes to the cops, do you remain silent, or do you betray the other gangsters?
In Gangster's Dilemma, each player starts with one identical set of gangster cards, numbered 1-6 in his player color.One player starts the game randomly as a cop and receives the deck of cop cards, numbered 1-6.The aim of the game is to be the first player to score 21 or more points by collecting the right loot to trade and fulfill the boss's demands.
In each round, players simultaneously choose a location to visit by picking one of their six gangsters -Choose cards and place them face down in front of him.The player who controls the cop plays two of his six cop cards to try to arrest gangsters at the chosen locations.When the gangsters visit a location where no cops are present is, they can successfully plunder this place. You get one of the indicated loot tiles from that location and share the money in that location with all other thugs who have also visited that location.
If the cop visits the same location as one of the thugs, the cop takes Cop all of this gangster's loot except for the cash. When there are multiple gangsters in a location with a cop, the gangsters must decide whether to talk, remain silent, or bribe the cop. When everyone is silent, they quietly share the loot and set off, but if one talks, he betrays the other gangsters in that place. If everyone talks, they will all be arrested.
After revealing each location, players have a chance to fulfill one of the three current boss demands, provided they have the right loot. Fulfilling a requirement earns the player 4, 7, or 10 victory points, depending on how difficult the requirement was to fulfill. At the end of the round, the player controlling the cop passes the cop cards to the player on their left and closes any locations the cop has visited without making an arrest. The game ends as soon as a player has reached 21 or more points."