TABLE GAMES

High Frontier 4 All module 4 (Exodus)

PRODUCTO AGOTADO

Ediciones MasQueOca

1-6

180 min. approx.

Strategy

Spanish

Pro

MQOE00B20

8437024216209

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34,95 €

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High Frontier 4 All module 4 (Exodus)


Module 4: Exodus introduces contracts that form new (non-patent) decks linked to pairs of ideologies. Contracts are auctioned in a special auction (as part of the Fundraising Operation); Players bid in years to complete them (lowest bid wins). To mark the bid, a token is placed on the Sunspot Cycle. Winning a contract grants a cash advance, and further rewards for completing the contract (bringing the contract to the specified destination), including ongoing abilities. If delivery is late, the player will have to pay late fees and/or may incur default (inability to bid on contracts until the advance payment is returned). Discarding a contract gives the player the default token - this gives them a VP penalty and the inability to bid on manned contracts.

The contract deck turns gold when any player produces an Isotope, causing the Isotope to be monetized.

A second queue of Settlers (spaceborn) is available once you have a Colony Beyond Earth Orbit (LEO). Within your Faction, they cannot coexist with Earth-born Settlers (Module 2 Humans). All Robots (including those in Module 2) are placed in the queue of those born in space.

Cyber icons in contracts must implant augmentations, which grant abilities to the settler they are implanted into. Augmentation tokens are implanted into settlers and remain attached to them until they are removed or decommissioned. A settler with one or more augmentations is an augmented settler. An Augmented Settler is required for the Ascension Operation.

By anchoring a Bernal with a Dirtside that matches its isostandard, the Isobanco is founded: Exodus contracts are activated. Isotopes can be transferred to the Isobank (adding them to the isototal) to assist with a starshot, either during the game (despair) or at the end of the game. PV are given for contributions. A desperate star shot ends the game at the end of the current cycle; The ship must exit before the end of the game or the commander will suffer HP penalties.


Components

• 1 44-page regulation

• 6 reference letters

• 36 contract letters

• 6 player tokens

• 1 bankruptcy token

• 1 auxiliary board

• 6 Exodus Contract Cards

• 10 Space Born Settler Cards

• more than 40 various game tokens

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