TABLE GAMES

Townsfolk Tussle Second Revised Edition (Spanish)

ENVÍO EN 8-10 DÍAS*

PENDIENTE DE REPOSICIÓN

Ediciones MasQueOca

2-5

120 min. approx.

Cooperatives

Spanish

Medium

MQOE00B41

8437024216414

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149,99 €

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Townsfolk Tussle Second Revised Edition English

Oh no! The sheriff is... dead! Poor guy! There hasn't been time to bury him with all those Ruffians pouring in from neighboring towns. Not to mention that the peddler's wares have run out... and we're left with nothing but scraps.

But don't worry! All hope is not lost! The peddler has a plan and the townsfolk still have a few tricks up their sleeves... so if they play their cards right they might just make it out in one piece!

After the death of Eureka Springs' beloved sheriff, ruffians are flocking to take advantage of the defenseless town. It's up to you and your companions to beat these troublemakers into oblivion. And who knows... if you play your cards right, you might just become the new sheriff. Townsfolk Tussle is a cooperative boss fight game for 2-5 players. In each game, your goal is to take down four unique Roughnecks, each tougher than the last! You'll equip your townspeople, explore Eureka Springs, and come up with unique strategies to take down even more unique Roughnecks as you progress through the game.

Delightful Cooperative Combat

In each game of Townsfolk Tussle, your goal is to take down four unique Roughnecks, each tougher than the last! You'll equip your townspeople, explore Eureka Springs, and come up with unique strategies to take down even more unique Roughnecks. Townsfolk Tussle is fully cooperative. While you'll compete to get better gear and become the next sheriff, players will work together from start to finish! No two games of Townsfolk Tussle will be the same. Create new and memorable moments with a plethora of gear, feats, events, and more every time you play.

A Classic New Look

Tired of searching for treasure in old, dark dungeons? Try our classic cartoon style—you're sure not to be disappointed!

Easy to Learn

Townsfolk Tussle removes confusing keywords and explains mechanics down to the letter, making things easier and more accessible for new players. The game plays out over four rounds, each consisting of progressively challenging "boss fights" that culminate in the big boss of the fourth round. Each round begins with a town phase where players can purchase items from the traveling salesman before heading into combat. This is followed by the combat phase where—you guessed it—combat ensues! Players work cooperatively to defeat each ruffian, often using the peculiar terrain to their advantage. Each map is set up according to each ruffian's character board. Terrain elements, such as a river, fences, or a barn, for example, are placed before play. Each piece of terrain has an associated terrain card that explains how it can be interacted with. For example, the barrel can be searched for a useful item, the haystack can be used for hiding, and the wishing well allows the character to toss coins in for a chance at loot.

Each character that players can use has unique characteristics and powers. For example, a character can toss a fish at the ruffian to deal damage whenever he's near a water source, such as a river or pond. Each character has four stats that determine their playstyle: health, movement, moxie, and accuracy. The first two are pretty self-explanatory. Moxie works like action points, allowing you to use various weapons or other equipment or interact with the terrain. Moxie resets every turn, but if you only have three moxie to spend available, it makes you think hard about your strategy. Accuracy determines your modifier to hit when attacking, so investing in items that can increase it would be advantageous.

By defeating a ruffian players gain access to their unique loot that can be sold or equipped during the town phase between each battle. Some items from the box can even be acquired and equipped during a battle with the villain taking a suitably impressive hit. While the game does not allow trading items between characters as part of the core experience, there is an optional rule that allows players to freely trade during the town phase. Optimizing your team to function as a more efficient team can be half the battle.
Components
• 1 game board • 49 double-sided terrain pieces
• 2 double-sided annex boards • +40 wooden markers
• 7 character cards • 60 die-cut coins
• 12 ruffian cards • 5 custom dice
• 19 highly detailed miniatures • +30 additional game pieces
• +600 game cards • Rules

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