TABLE GAMES

Hotel Lovecraft

ENVÍO EN 8-10 DÍAS*

Shadowlands

1-5

180 min. approx.

Cooperatives

Spanish

Pro

JDM001

8437025776009

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34,99 €

tax incl.

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You wake up in your rooms of a strange and dark hotel. A voice accompanies you. Why are you here? How can you get out? The corridors and rooms hide the secrets of your captivity, the keys that will make it possible to get out... but also the horrors that will twist reality and play with your minds.

You will have to find a way out. If you lose, you will be trapped forever. Find your way out by overcoming its challenges, facing its machinations, defeating the madness.

Will you cooperate so that at least one can get out? Will you secretly or openly compete to be the only one to achieve it?

A game for Lovecraftian lovers. Also a game for the whole family from 14 years. It can also be played in solo mode!


Hotel Lovecraft, the board game

Hotel Lovecraft allows you to create a terrifying, disturbing and enjoyable experience in the comfort of your own home. It is steeped in the works of the master of cosmic horror H.P. Lovecraft, and combines simple mechanics with a mysterious horror atmosphere in which you can make your decisions guided by the scenario book. Everything is accompanied by a sound atmosphere of terror to achieve a theatrical and narrative effect as a whole.

Whether in a dimly lit room, gathered around candles or low-intensity LEDs, or even through a video call or a virtual game table on the internet, Hotel Lovecraft will take you on a dark journey through a world of nightmares. that twist reality and encounters that will put the integrity of your mind at stake.


Contains:

     Game book.
     Deck with 54 room cards plus 4 key cards.
     Envelopes for each plant.
     Two six-sided dice and one four-sided dice.
     Includes atmosphere and narration audios (optional use).



Audio tracks

Mixed in with the host's narration from reading the gamebook, you can use the included soundtracks and narration to add more atmosphere to your game. There are 54 room cards with a specially dedicated clue for each one. The room narration, room description and guest options will help you immerse yourself in this strange world that is the Lovecraft Hotel.

The goal of the game

It all starts when you wake up in your room as guests of a crazy hotel. Initially, the only way to survive is to figure out how to get safely (and sane) out of the Lovecraft Hotel. To do this, you must search the different rooms of the hotel, which will transport you to so many strange places worthy of the strangest and sinister stories of H. P. Lovecraft.

However, due to the quirks of the Hotel, each player's personal goal could change throughout their search for an exit. And it can turn into something dangerous, unexpected, or even twisted.


Who are you at Hotel Lovecraft?

The guests

Each player is a guest at the Lovecraft Hotel. Before beginning, they must roll some dice to create their character's characteristics: Intelligence, Reflexes, Vigor and Spirit.

They also have a reserve of 10 Health and Reality points.

If any reach zero trying to escape, the character is dead or lost in the depths of madness and will never leave the hotel.

The host

During the game, the host reads the game book for each room, reads the entries for decisions made by other players. You can set who will read the gamebook between one of you, or you can take turns in the role of the host. In the case of a fixed host, it is recommended that the host player not bring any guests.

Supported by the game book, the host can elaborate their descriptions and bring to life the characters, the events and the journey itself through the hotel rooms.

How to play?

After choosing whether the host is going to be a permanent host or you are going to take turns reading the book, each player creates their guest character by rolling the dice and determining their characteristics. In 5 minutes you will be ready to enter the Lovecraft Hotel!

On the table, you have the exit letters on the ground floor, and the elevator letter on the sixth floor at the end of the corridor. You shuffle the rest and place the required number of cards for each floor (it changes depending on the number of players). The remaining letters are arranged in the envelope in the basement.

Each room card has been specifically designed to evoke the strange and twisted journey through this Lovecraftian hotel.

Choose a key card to represent each guest. You start on the sixth floor of the hotel. If you achieve your goal and exit, you win. If not, the Lovecraft Hotel wins, locking you forever in its twisted rooms. But it's not as easy said as done. A player begins his turn. The host of that turn (or the fixed one) reads or plays the first act. Both the beginning, as well as the acts and cad

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