Only you order a tall ship and a star to guide. And someone who knows how to bring to fruition following the stars.
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Only you order a tall ship and a star to guide. And someone who knows how to bring to fruition following the stars. It seems that in the end, you've got to make some of the rivers that longed and flow into the sea. But these are dangerous waters infested with pirates, through which you have to send boatloads cautiously rat to reach the distant, full of merchants, where you can start a lucrative ports. First, you must take control of some islands, as a fulcrum: the natives seem friendly, judging by the cheers that issue when you approach and the spears and give poisoned that offer even before you're close enough to properly accept. Then you do with the control of the ports. And from them, to seek more rivers. There will come a day when all the rivers belong to you.
Dominion: the Terramar is an expansion to both Dominion and Dominion: Intrigue. As such, it does not include all the elements of a complete game. Specifically, the Treasure cards, Victory, Curse, or the letter "Letters Removed" are not included. Therefore, you must have Dominion and Dominion: Intrigue to play with this expansion and will also be convenient to have previously played and have some experience. The new letters Kingdom are designed to integrate perfectly with the previously published and any other expansion come out in the future.
Dominion is required to play. CLICK HERE
|Recommended minimum age||+8|
|Game time||30 min. approx.|
|Nº of players||2-4|