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New Reduced price! Quartermaster General: Eastern Front board game from Draco Ideas. (Spanish) View larger

Quartermaster general: Frente Este (Spanish)

RESERVA. APROX. 10/09/2026*

Draco Ideas

2

120 min. approx.

Strategy

Spanish

Pro

0698142195342

0698142195342

No reward points for this product because there's already a discount.


42,46 €

tax incl.

-15%

49,95 € tax incl.

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Quartermaster General: Eastern Front — The war that will decide the fate of Europe
In June 1941, Germany and its allies invaded the Soviet Union. What began as an attempt to secure another quick victory—like those previously achieved in Poland and France—would ultimately turn into a brutal four-year struggle that cost millions of lives.

Spanning from the summer of 1941 to the spring of 1945, *Quartermaster General: Eastern Front* allows you to take command of one of the two sides and recreate the conflict on the Eastern Front, leading up to the moment Soviet troops reached Berlin and Germany surrendered.

A war for two players
*Quartermaster General: Eastern Front* is a two-player board game in which each participant takes control of one of the conflict's major powers.

One player commands the Allied forces—represented by the Soviet Union—while the other controls the Axis, comprising Germany, the members of the Tripartite Pact, and Finland.

The game unfolds over 16 rounds, corresponding to the seasons of the years depicted, allowing you to play through the key moments of this campaign on the board.

A fight for every point
The conflict does not necessarily end when the final round arrives. The game can conclude if one player manages to lead their opponent by 10 or more points during a scoring round. If this does not happen, the victor is determined at the end of the game.

Every decision matters; you must leverage your faction's strengths while attempting to exploit your opponent's weaknesses.

A decision-rich card engine
The heart of *Quartermaster General: Eastern Front* is its card engine. Each player has their own deck, designed to reflect the characteristics, strengths, and weaknesses of their faction. During the game, players take turns playing cards, using their effects to carry out various actions—such as recruiting troops, moving them, or engaging in combat, among other possibilities.

However, a single card can offer you different options:

Play it as an action, resolving the text indicated.
Use its reaction, found at the bottom of the card.
Discard it to perform special actions like Recruitment, Forced March, or Desperate Attack.
This variety turns every card into a strategic decision: you must weigh when to utilize its effect and when to sacrifice it to gain a different advantage.

War changes over time
Both players' decks also include "Late War" cards, which are added during the winter of 1941 and represent events from the final stages of the conflict.

As the game progresses, the conflict will evolve, and you will need to adapt your strategy to the changing circumstances of the war.

The Eastern Front is about to become a decisive battlefield.

Will you be able to lead your side to victory?

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